Lords Of The Fallen Review

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His name is Harkyn. He exits conversation not with a goodbye, but with a gruff "I don"t care," as if he can barely be bothered lớn embark on the quest at hvà. Harkyn may not be delighted by the adventure he"s been thrust into lớn, but I can clayên ổn no such apathy: Lords of the Fallen is a dark-fantasy pleasure, cut from the same cloth as Dark Souls, yet distinct enough to earn its own spotlight and, perhaps, to lớn earn your affection as well. Harkyn himself is not easy to lớn love sầu, but ultimately, he doesn"t matter as much as the world he serves and the hammers he swings.

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"World" might be too generous a word, actually: You spover most of your time in corridors and combat arenas, not gazing onto spacious landscapes. Lords of the Fallen"s dramatic citadel and hushed monastery are suffering from the invasion of otherworldly flesh-monsters và armored behemoths. Snowy peaks may rise in the distance, but you will not be breathing in their refreshing air. Lords of the Fallen means to choke you with smoke and poison, and to lớn crush you between the stone slabs that line its monumental suspended bridge. The view from this bridge says more about this world than words can convey. Ahead of you lies the gaping maw of a demonic temple hungry for your flesh. The massive chains that connect your destination lớn the bridge must have sầu taken hundreds of hours lớn forge. Two colossal soldiers are carved inlớn the mountain on either side of the entrance, warning you of the blood that will soon be spilled. This is Lords of the Fallen: ponderous and unwelcoming. There is no hiding from its dangers.


Unwisely, the game insists on trying to weave sầu a coherent story into these spaces, with each of Harkyn"s cohorts and various audio logs tossing up a word salad that does little lớn get you invested. In time, the story begins to make sense, but this cliched tale of the balance between good and evil isn"t the reason to press on. Instead, it"s better to let the frozen walkways & giant braziers speak for themselves. You may begin your adventure in a holy sanctuary, but this place seeks to murder you. Consider the titles of the bosses you fight. Guardian. Beast. Champion. Who needs proper names, when "Annihilator" gets the point across? These titans and their lesser cohorts have no other purpose than to lớn kill.

You fight several such rivals in the first few hours (out of đôi mươi or so) alone, though it takes time lớn reach the most formidable ones. In the meanwhile, you roam the game"s corridors from a third-person perspective, swinging an axe cộ or sword, dodging or blocking incoming attacks, và occasionally calling on the gods of magic to lớn give sầu you a hvà when you most need it. It"s almost impossible not lớn draw the obvious comparisons khổng lồ the Souls series here. An energy meter depletes when you bloông chồng, roll, và attack, forcing you khổng lồ closely manage your defenses lest you leave yourself vulnerable lớn damage. Different melee weapons require different approaches, but Lords of the Fallen gives each of them an authentic sense of weight. Combat requires understanding of how long it takes khổng lồ swing that humongous greatsword you carry, & how much time that fire-breathing thing you"re fighting takes to prepare its next blow.

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Lords of the Fallen"s dramatic citadel and hushed monastery are suffering from the invasion of otherworldly flesh-monsters and armored behemoths.

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The grind khổng lồ cấp độ up is minimal, & while death is likely, it"s not frequent enough to lớn elicit heartađậy. When you perish, you leave behind your ghost and (usually) revive at whichever ruby crystal you last saved at. Your ghost contains all the experience you have sầu accumulated since the prior death, but it doesn"t remain forever, so it"s in your best interests to lớn go retrieve it, & lớn be timely about it, at least in the early hours. Every fallen enemy will have respawned after your death, but you will be armed with the knowledge of what lies ahead of you. You will also be armed with some spells và a gauntlet that shoots out magic projectiles, spews fire, & helps open new pathways. Selecting & casting spells is a matter of pressing or holding a button: there"s no need lớn switch from a dagger lớn a wvà if you want lớn punch a detháng in the groin with your quake skill. There are no bows và arrows in Lords of the Fallen: it"s all swords & sorcery. You can engorge on magic when leveling up and make quiông xã work of the three-legged freak known as the infiltrator if you play your cards right. I prefer the heaviest killing tools, however, coming close enough khổng lồ my foes khổng lồ smell their breath.

You will probably not sob when your ghost expires & you leave sầu behind all your experience. Experience can be regained easily, & in the last several hours, you accumulate too little experience from killing enemies to lớn mind the loss. The bosses may parade around their ominous titles and roar with indignance, but most of them are more bark than bite: if you have Souls experience, many will go down on the first attempt. The challenge ramps up nicely during the lead-up to lớn the final showdown, however, beginning with a double-boss encounter that signals trouble to lớn come.

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Superficially, you could Gọi Lords of the Fallen a Souls game for the meek & the uninitiated. But it earns more respect than such a flippant mô tả tìm kiếm. Lords of the Fallen isn"t about the game that it isn"t, but the game that it is. It"s about the ghoulish blacksmith, his glowing eyes, and the long tufts of stiff hair that rise from his scalp. It"s about the crunches of iron against bone when your hammer finds its mark. It"s about taking in new sights và sounds, and about finding new ways khổng lồ travel to old ones. It"s about that suspended bridge, the monuments that guard it, and the creatures waiting within. Harkyn may have no use for these places, but there are riches inside nonetheless.