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Along with Catacomb, Wolfenstein was one of my first FPS games. One of the fondest memories I have of my father is playing it “co-operatively,” where one of us moved và the other shot enemies và opened doors.

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It was one of the purest FPS games of all time, in an era where maps were more of an elaborate maze than a hallway of cutscenes. While Wolfenstein may play it safe with many modern designs that we’ve all come lớn expect, it manages khổng lồ encapsulate the spirit of the genre when it was in its infancy — fun.


The New Order is also old-school at times, chiefly because it employs the classic multi-weapon system that’s eschewed so often these days for a simplistic two-gun loadout. There’s a weapon wheel that allows you lớn switch from everything khổng lồ rocket launchers lớn silenced pistols lớn dual assault rifles, and if you want you can use the weapon switch button khổng lồ quickly swap between two of your favorites — opting for the best of both worlds.

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The health system isn’t entirely retro as there is some form of regenerative health, but it’s severely limited and medkits are still a thing. Starting with a maximum health of 100, your life regenerates in multiples of 20, so if you have 80 health you’ll have khổng lồ find a kit khổng lồ get back khổng lồ 100. It’s challenging enough as every hit will bring you that much further from a maximum of 100, và the later difficulties can get pretty brutal.

Another refreshing feature I found is that The New Order doesn’t hold your hand at every turn. We’ve become so conditioned lớn blindly follow bread crumb trails no further than inches from our faces, and only press buttons outside of the confines of the trò chơi in QTE-like situations. But thankfully the objective reticles are kept khổng lồ a minimum, you’re expected lớn improvise in certain situations, and maps must be filled out by hunting down và killing special “Commander” NPCs throughout each level.


In many ways, Wolfenstein: The New Order is “First-Person Shooters: The Game,” but it gets most of the important details right. It’s still weird khổng lồ me seeing Wolf games developed over and over by new devs, but MachineGames did a great job adapting the franchise in its own way. With a few tweaks, the next iteration could be something truly special.